For the remaining few weeks of the semester we’re going to be collaborating to rebuild the Moron Test. It’s a game that was popular in the early days of the iPhone and iOS. I’ve created a run through above of the game play.
It has simple enough game logic, each scene has a layout of images to be chosen based on the instructions at the top. Sometimes there is just one image to be clicked, other times a sequence of images, and even at times no image should be clicked. Also, there are timing events that are used to trick the player. Ultimately it’s a pattern game that messes with our brain’s propensity to quickly build habits and then falters when there’s a disruption to that habit.
- Review the game play above and the games scenes breakdown
- Using the common HTML/CSS starter page (zip of starter), rebuild four chosen scenes (one just clicks, two with moving/replacing, one with timing) by hardcoding them, and save each as a separate HTML rebuilt from the starter:
moron-test/v1/index.html(boilerplate of game keep original)
moron-test/v1/scene-number.html(have as many copies as scenes your tasked with rebuilding)